Few games can claim to have had the kind of lasting impact that Castlevania: Symphony of the Night has on the gaming industry. Released in 1997 for the Sony PlayStation, the game not only breathed new life into the Castlevania series but also helped define an entirely new subgenre of games: Metroidvania. With its groundbreaking non-linear exploration, RPG mechanics, and unforgettable aesthetic, Symphony of the Night stands as one of the greatest video games of all time. But what exactly makes this game so iconic? Let’s explore how it redefined the Castlevania series and why it’s still worth playing today.
A Bold New Direction for Castlevania
Before Symphony of the Night, the Castlevania series was primarily known for its linear, level-based action platforming. Titles like Castlevania III: Dracula’s Curse and Super Castlevania IV were challenging and beloved classics, but they followed a relatively straightforward formula. However, by the mid-1990s, this approach began to feel stagnant. That’s when Symphony of the Night arrived and flipped the script.
Directed by Koji Igarashi (IGA) and with stunning art direction by Ayami Kojima, the game took the series in an entirely new direction. Rather than progressing through a series of discrete stages, players were set loose in a sprawling, interconnected castle. Exploration became the focus, with areas of the castle locked behind abilities or items that players would gradually acquire. This design, inspired by Super Metroid, gave players a sense of freedom and discovery that was virtually unheard of in the action-platformer genre at the time.

Redefining the Metroidvania Subgenre
While Super Metroid on the SNES laid the groundwork for the exploration-heavy gameplay style we now call Metroidvania, Symphony of the Night refined and popularized it. Here’s how it elevated the formula:
- Non-Linear Exploration
The entirety of Dracula’s castle is open to exploration – at least, as far as your current abilities allow. Early areas remain accessible throughout the game, encouraging players to return and uncover new secrets with newfound powers. The sense of freedom and the thrill of discovering hidden rooms and items made every corner of the map feel important. - RPG Mechanics
Symphony of the Night introduced RPG elements into the Castlevania formula, including experience points, leveling up, and equipping gear. Players could customize Alucard’s weapons, armor, and even accessories, creating a more personalized gameplay experience. These mechanics added depth and replayability, as players experimented with different loadouts and strategies. - Combat Variety
Gone were the days of being tied to a whip. Alucard, the game’s dhampir protagonist, has access to an array of weapons, from swords and shields to magical rods and even nunchaku. The inclusion of spells, familiars, and sub-weapons added further layers of complexity to the combat system, giving players countless options to face Dracula’s minions. - The Inverted Castle
Just when players thought they had reached the game’s conclusion, Symphony of the Night unveiled one of its most brilliant twists: the Inverted Castle. A complete mirror image of the original map, the Inverted Castle doubled the game’s length and provided new challenges, further cementing the game’s reputation as a masterpiece of design.

How Symphony of the Night Changed Castlevania Forever
The success of Symphony of the Night didn’t just redefine the Metroidvania genre – it forever altered the trajectory of the Castlevania series. Subsequent entries, particularly the handheld titles on the Game Boy Advance (Aria of Sorrow, Harmony of Dissonance, Circle of the Moon) and the Nintendo DS (Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia), adopted its exploration-heavy structure and RPG mechanics.
These games carried on the legacy of Symphony of the Night, solidifying the Castlevania franchise as a cornerstone of the Metroidvania subgenre. Even modern indie titles like Hollow Knight, Dead Cells, and Blasphemous owe a debt to the blueprint established by Symphony of the Night.
The Aesthetic Masterpiece
Part of what makes Symphony of the Night so enduring is its breathtaking presentation. Ayami Kojima’s gothic art style gave the game an elegance and atmosphere that perfectly complemented its eerie setting. Dracula’s castle is a marvel of design, with each area offering a unique theme, from the haunting Marble Gallery to the surreal Nightmare zone. The hand-drawn 2D sprites still look stunning today, proving that great art direction can transcend technological limitations.
Equally impressive is the soundtrack, composed by Michiru Yamane. Tracks like “Dracula’s Castle”, “Dance of Pales”, and “Lost Painting” blend haunting melodies with driving rhythms, creating an atmosphere that is equal parts eerie and exhilarating. The music alone is enough to draw players into the world of Symphony of the Night.

Why It’s Still Worth Playing Today
Even more than 25 years after its release, Castlevania: Symphony of the Night remains a masterpiece that is just as captivating now as it was in 1997. Here’s why you should still play it today:
- Timeless Gameplay
The core mechanics of Symphony of the Night hold up incredibly well. Its blend of exploration, combat, and RPG elements remains satisfying and rewarding, even in the face of modern Metroidvania games. - Incredible Replayability
With its multitude of weapons, spells, and items, Symphony of the Night offers countless ways to approach the game. Players can experiment with different builds or try to speedrun the castle for an extra challenge. - An Iconic Story and Protagonist
Alucard’s quest to stop Dracula is simple yet compelling, and the game’s dialogue – particularly the infamous “What is a man? A miserable little pile of secrets!” exchange – has become legendary. Alucard himself is one of gaming’s most beloved characters, embodying grace, strength, and mystery. - A Gateway to Metroidvania Games
For those new to the Metroidvania genre, Symphony of the Night is the perfect starting point. It offers a masterclass in game design while remaining accessible to newcomers. - Modern Accessibility
With its inclusion in collections like Castlevania Requiem for PlayStation 4 and availability on various platforms, Symphony of the Night is more accessible than ever. Modern players can experience this classic with updated controls and features.

Castlevania: Symphony of the Night isn’t just a game; it’s an experience that changed the industry forever. Its masterful blend of exploration, combat, and storytelling set a new standard for what an action-adventure game could be. Whether you’re a longtime fan revisiting the haunting halls of Dracula’s castle or a newcomer discovering the magic for the first time, Symphony of the Night is a timeless classic that deserves a place in every gamer’s library.